

To change the name just select it and go to the attributes panel. Now you can see it in the Scenegraph, its name is transform. To create a new Transform Group go to Create and hit TransformGroup. You can use a TransformGroup to move all the attached objects just by moving the Transform Group since the children inherit the transformations of the parent. The Transform Group is the basic building block of your scene. Let’s just make a little scene with some Transform Groups. It shows all objects you have in your sceneĪnd also the parent-child relationship between your objects. Have it on the screen, just go to menu window and hit scenegraph. on your 3D model)Ī very useful feature of the GIANTS Editor is the scenegraph. Profile gives you the ability to choose different hardware profiles adequate for your system.ĭebug can be used to find errors (e.g. You can also use the Selectable submenu to toggle whether you can selectįurthermore you can toggle the grid and the polycount on and off. If you have large scenes, you can toggle the visibility of lights,Īudio sources, physics and the cameras by checking them on the show submenu. You can select the visual appearance of the object with Shaded (solid surface) or Wireframe (only edges of the object are visible) Now the camera is rotating around your last framed object. Now you can simply click (RMB) on the screen to open the View OptionsĪnd choose Framed Rotate. To change the rotation to Framed Rotate youįirst have to select your object either by clicking on it directly or byĬhoosing it from the scene-graph and the framing the selected object by pressing Level this behaviour is very useful, but if you want to look at one particular

You might notice that if you rotate, the camera is rotated. Once and then with the View Options you can choose the camera to view at your Sometimes it’s useful too use different cameras in a scene. If you don’t have a middle mouse button, you can press LMB and RMB instead.īy simply right-clicking into the viewport panel you get the View Options. If its to dark in your scene just create a light by going to Create–>Light.Īlt + LMB = Press and hold the Alt-Key and the left mouse button.Īlt + RMB moves the camera forward and backward. Suggest you quickly open a simple i3d file otherwise you won’t see much of anĮffect. If you have nothing open in your editor I Want to close a window you can simply press the cross right of the panel name. You can adjust the width and height of the panels by dragging the outlines and if you
#Maya select every other edge windows#
Open other panel windows open the menu option window and enable the panel you want. If you start up the Editor, you might not have all the panel windows open.
